Yeah, I would imagine the title all by itself would stump any person who has played D&D in any of the editions and ask the question "What in the world are you talking about mr_ritiki?". All players normally start at level 1 something and then follow a normal class advancement from there. Even the listed npc classes of expert, commoner, and warrior seems pretty weak in comparison to the regular pc classes. This idea of making 0th level characters who were wearing nothing but rags with a rope belt, a hood dropped off in the middle of nowhere can put a player to the test. The experience can be gritty and challenging, but fun nonetheless. For an experienced player, the experience can really put treasure in perspective when a player feels excited about having 6 silver pieces after gloriously defeating a kobold with a crossbow even with the help of other players.
A lot of time has passed since I typed on this blog but I will try to keep up with putting new information forward here on this website. Now I have to design a site based dungeon that is huge. Maybe on this website I will go ahead and discuss approaches on designing a dungeon later and discuss traps.
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